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(for example during compile)ĪUTOCHECKOUTPACKAGES: Automatically checkout packages that need to be saved.ĪutomatedMapBuild: Perform an automated build of a specified map.īIASCOMPRESSIONFORSIZE: Override compression settings with respect to size.īUILDMACHINE: Set as build machine. Setting switches need no leading '-', with the exception of the server switches.Įxample: UE4Editor.exe -silent LOG=MyLog.txt DeveloperĪBSLOG: Same as LOG= but without a filename length check.ĪLLUSERS: Add the game for all users when INSTALLGE is specified.ĪUTO: Assume yes on all questions. The syntax for passing plain switches is to preface each argument with a minus '-' and then the argument immediately afterward. Some arguments are plain switches (-UNATTENDED) while others are setting switches that are "key=value" pairs (-LOG=MyLog.txt). These arguments can be passed to either the game or the editor, depending on the specific keyword and its intended usage.
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Specifies that the player joining was invited. Sets whether multiplayer game is on the local network (e.g. Tells the engine what GameInfo class to use (overriding default). UE4Editor.exe MyGame.uproject /Game/Maps/MyMap?listen -server UE4Editor.exe MyGame.uproject /Game/Maps/MyMap?game=MyGameInfo -game Starting an option with '-' will remove that option from the cached URL options. Each option is prefaced by a '?', and can set a value with '='. The additional options are specified by appending them to the map name or server IP address. The server IP address is a standard four-part IP address consisting of four values between 0 and 255 separated by periods. In this case, the inclusion of the file extension is mandatory.
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To load a map not found in the Maps directory, an absolute path or a relative path from the Maps directory can be used. A map name can be any map located within the Maps directory.
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Passing a URL is optional, but must immediately follow the executable name or any mode switch if one is present.Ī URL consists of two parts: a map name or server IP address and a series of optional additional parameters. These can also be used in conjunction with the SERVER or EDITOR modes to run the editor or a server with a specific map. URLs can be passed to the executable to force the game to load a specific map upon startup. Run the game as a server using uncooked content.